Builds for The Doctor

Best Build Without Limitations
- Reduces the Detonation delay of the Shock Therapy Attack by -0.2 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain.
"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter
- Extends the Area of Effect of the Shock Therapy Attack by +4 metres.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
- Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds.
- The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas

MesterX's Favorite
- Reduces the Detonation delay of the Shock Therapy Attack by -0.2 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain.
"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter
- Reduces the Detonation delay of the Shock Therapy Attack by -0.1 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain.
"We re-educate our patients with the greatest care." — Léry's Memorial Institute
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.

Best Beginner Build
- Reduces the Detonation delay of the Shock Therapy Attack by -0.1 seconds.
Survivors affected by Madness suffer from the Affliction of Discipline:
- Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
- This effect lingers for 6 seconds after the Chase ends.
- Madness III: In any situation, Survivors perceive an Illusionary Red Stain and Terror Radius, as if you were constantly right behind them.
You share into your patients' Madness and can see the Illusionary Red Stain.
"We re-educate our patients with the greatest care." — Léry's Memorial Institute
- Extends the Area of Effect of the Shock Therapy Attack by +3 metres.
While carrying a Survivor, Agitation activates:
- Increases your Carrying speed by 6/12/18 %.
- Increases your Terror Radius by +12 metres.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.

Unique Build - Terror Radius Doctor
- Increases your Terror Radius by +6 metres while Static Blast is ready to be used.
- Reduces your Terror Radius by -6 metres while Static Blast is on cool-down.
Survivors affected by Madness suffer from the Affliction of Calm:
- Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
- Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
- Increases your Terror Radius by +8 metres while Static Blast is ready to be used.
- Reduces your Terror Radius by -8 metres while Static Blast is on cool-down.
Survivors affected by Madness suffer from the Affliction of Calm:
- Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
- Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter
Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
After performing the Damage Generator action on a Generator, you benefit from the following effects for 22/26/30 seconds:
- Transfers your Terror Radius to the damaged Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
While actively chasing a Survivor, Monitor & Abuse applies its primary effect:
- Increases your Terror Radius by 5/10/15 %.
- Reduces your Terror Radius by 15/20/25 %.
"It's time for your treatment!" — Herman Carter, The Doctor
If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
- Causes them to scream.
- Their Auras are revealed to you for 2 seconds.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács