Builds for The Slasher

Best Build Without Limitations
- After performing a Jump Scare, Survivors within 10 metres of a Hook or Scrap Pile are inflicted with the Oblivious Status Effect for 13 seconds.
- Passing through Windows while in Omnipresent Evil marks them for 13 seconds.
- Performing a Jump Scare blocks all marked Windows for 13 seconds.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
- The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
Performing the Damage Generator action on a Generator applies Overcharge:
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.

MesterX's Favorite
- While in Omnipresent Evil, passing within 2 metres of a Generator causes it to explode, lose -5 % progress, and begin regressing.
- Survivors repairing a Generator that explodes must succeed a special Skill Check; failure causes -10 % additional progress loss.
- Increases the detection ranges of Jump Scare and Omnipresent Evil by +4 metres.
- Grants the Undetectable Status Effect.
Insidious deactivates once you start moving again.
"Death has come to your little town, Sheriff." — Dr Sam Loomis
Whenever you are carrying a Survivor, Starstruck activates:
- Causes all other Survivors in your Terror Radius to suffer from the Exposed Status Effect.
- This effect lingers for 26/28/30 seconds after affected Survivors leave the Terror Radius or Starstruck deactivates.
"Enjoy this moment, few get so close." — Ji-Woon Hak
Whenever a Survivor attempts to escape your Grasp, Iron Grasp activates:
- Reduces the odds of the Survivor escaping your Grasp by 75/85/100 %.

Best Beginner Build
- After grabbing a Hook Spike while in Omnipresent Evil, Survivors within 10 metres of any Hook have their location revealed for 5 seconds.
- Increases the Jump Scare targeting range by +4 metres.
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
While carrying a Survivor, Agitation activates:
- Increases your Carrying speed by 6/12/18 %.
- Increases your Terror Radius by +12 metres.
- The Aura of that Survivor is revealed to you.
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
- Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
- Increases your Vaulting speed by 5/10/15 %.
Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect:
- Blocks it to all Survivors for 8/12/16 seconds.
- Vaulting it again within that time resets the timer.
- Vaulting a different one transfers the effect to it instead.
Bamboozle does not extend its effects to vaulting a dropped Pallet.

Unique Build - Camp Crystal Lake
- Increases the duration of the Haste Status Effect after a Jump Scare by +5 seconds.
- Survivors are inflicted with the Broken Status Effect for 40 seconds after extracting a Hook Spike from themselves.
- Removes the Cool-down of missed Basic Attacks.
- Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.
"There's no getting out of this now. We're too good at it." — The Legion
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
- Grants a 2/3/4 % Haste Status Effect.
- Causes all Survivors to suffer from the Exposed Status Effect.
- The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
- This range gradually expands to 24 metres over the course of 30 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Once the Exit Gates are powered, Terminus activates:
- Causes all injured, dying, or hooked Survivors to suffer from the Broken Status Effect.
- This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas