Builds for The Dredge

Best Build Without Limitations
- Reduces the Cool-down time of The Gloaming by -2 seconds during Daytime.
- The Auras of all Survivors are revealed to you for 3 seconds after consuming the last Power Token.
- Causes all Lockers within 6 metres of Survivors to open and slam their doors when entering them through teleporation.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Performing the Damage Generator action on Generators highlights their Auras in yellow.Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
"It can use weapons?" — Jill Valentine
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

MesterX's Favorite
- Increases the duration of Nightfall by +20 seconds.
- Reduces the Exiting time from locked Lockers by -0.4 seconds.
Performing the Damage Generator action on Generators highlights their Auras in yellow.Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
"It can use weapons?" — Jill Valentine
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.

Best Beginner Build
- Reduces the Exiting time from locked Lockers by -0.4 seconds.
- Increases the Charge rate of the Nightfall Meter while Survivors are injured by +25 % per second.
- The Auras of injured Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.

Unique Build - One Shot Dredge
- Causes the Trial to start in Nightfall.
- Causes Nightfall to activate automatically once the last Generator is completed.
- Survivors suffer from the Exhausted Status Effect for 15 seconds after coming into contact with the Remnant.
- The Auras of all Survivors are revealed to you for 3 seconds after consuming the last Power Token.
- Causes all Lockers within 6 metres of Survivors to open and slam their doors when entering them through teleporation.
- Causes the unhooking Survivor to scream and reveal their location to you.
- Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young
- Causes them to scream and reveal their location for 4 seconds.
- Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:
- At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds.
- At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect.
- At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
- Their Aura is revealed for 6/8/10 seconds.
- They suffer from the Exposed Status Effect for 20 seconds.
- Causes the Survivor to scream and reveal their location to the Killer.
- They become the new Obsession.
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky