Builds for The Twins

Best Build Without Limitations
- Increases your Movement speed when controlling Victor by +0.6 m/s.
"Eat... eat, child. You'll feel better when it's down." — Madeleine Deshayes
- Increases your Movement speed when controlling Victor by +0.3 m/s.
"...shall hereby be recorded as a service to the greater good and the extermination of evil." — Inquiry into the Death of Madeleine Deshayes
Unlocks potential in your Aura-reading ability:
- The Auras of cleansed Totems are revealed to you in white.
- 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
- 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
- Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
- Blocks all Rekindled Totems for the remainder of the Trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)
All Generators not currently being repaired experience the following effect:
- Causes them to automatically regress at 100/125/150 % of the default Regression rate.
"A curse is upon you. It will cause your ruin."
The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.
Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.
As soon as a total of 4 generators have been completed in the Trial:
- All remaining generators explode, lose 6/8/10 % progess, and start regressing.
- The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
"You... let us in. And now, you are going to have to let us stay" — Henry Creel
Start the Trial with 5 Tokens, one for each Totem located in the environment:
- Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

MesterX's Favorite
- Increases your Movement speed when controlling Victor by +0.3 m/s.
"...shall hereby be recorded as a service to the greater good and the extermination of evil." — Inquiry into the Death of Madeleine Deshayes
- Increases your Movement speed when controlling Victor by +0.6 m/s.
"Eat... eat, child. You'll feel better when it's down." — Madeleine Deshayes
- The Aura of that Survivor is revealed to you.
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
- Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:
- Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Best Beginner Build
- Reduces the Unbinding time of Victor by -0.25 seconds.
- Reduces the Charge time of a Pounce by -0.1 second.
Start the Trial with 5 Tokens, one for each Totem located in the environment:
- Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
All Generators not currently being repaired experience the following effect:
- Causes them to automatically regress at 100/125/150 % of the default Regression rate.
"A curse is upon you. It will cause your ruin."
Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:
- Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.

Unique Build - Insidious Twins
- Reduces the Unbinding time of Victor by -0.25 seconds.
- Reduces the Transition time when switching back to Charlotte by -0.5 seconds.
- The Aura of that Survivor is revealed to you.
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
- Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
- Grants the Undetectable Status Effect.
Insidious deactivates once you start moving again.
Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:
- Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13
- Causes them to scream and reveal their location for 4 seconds.
- Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes