Builds for The Hag

Best Build Without Limitations
- Suppresses any indication to Survivors that they tripped Phantasm Traps.
- Suppresses the creation of Mud Phantasms.
- Press the Active Ability button to teleport to any untripped Phantasm Trap anywhere in the environment.
Mint Rag has a cool-down of 10 seconds.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing.
"Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

MesterX's Favorite
- Increases the Setting speed of Phantasm Traps by +20 %.
- Increases the Setting speed of Phantasm Traps by +15 %.
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
- The Auras of injured Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
Whenever a Survivor startles a Crow within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:
- Alerts you with a unique Loud Noise Notification in the shape of a Crow.
"In the shadows they torment, scarring our minds with each scream."

Best Beginner Build
- Increases the Setting speed of Phantasm Traps by +15 %.
- Increases the Teleport range to tripped Phantasm Traps by +12.5 %.
Start the Trial with 5 Tokens, one for each Totem located in the environment:
- Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:
- At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds.
- At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect.
- At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
All Generators not currently being repaired experience the following effect:
- Causes them to automatically regress at 100/125/150 % of the default Regression rate.
"A curse is upon you. It will cause your ruin."
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.

Unique Build - Chase Hag
- Permanently increases the default Movement speed by +7.5 % to 4.73 m/s.
- Survivors suffer from a -9 % Hindered Status Effect within the Trigger range of Phantasm Traps.
- Disables your ability to teleport to tripped Phantasm Traps.
- Grants collision with Survivors to both Phantasm Traps and the Mud Phantasms.
- Grants +300 % bonus Bloodpoints in the Deviousness Category.
- Disables your ability to teleport to tripped Phantasm Traps.
Scarred Hand trumps all other Add-ons.
"..." — The Butcher
Basic Attacks benefit from the following effect:
- Reduces the Cool-down time of missed attacks by 20/25/30 %.
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
"Death has come to your little town, Sheriff." — Dr Sam Loomis
"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis