Builds for The Mastermind

Best Build Without Limitations
- Causes all Survivors to start the Trial infected with Uroboros.
- Survivors suffer from the Exposed Status Effect for 30 seconds when they reach Critical Infection.
"The entire world will be infected. A new Genesis is at hand and I will be the creator!" — Albert Wesker
- Grants the ability to break Breakable Walls or Pallets when colliding with them Mid-Bound.
- You can no longer vault over Pallets using Virulent Bound.
"Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat." — Albert Wesker
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Performing the Damage Generator action on Generators highlights their Auras in yellow.Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
"It can use weapons?" — Jill Valentine
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
- 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.

MesterX's Favorite
- Increases the duration of the Chain Bound Window by +50 %.
- Reduces the Power Recharge time by -8 %.
- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
- Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Best Beginner Build
- Increases your Movement speed while charging Virulent Bound by +5 %.
- Reduces the Power Recharge time by -8 %.
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.
- Inflicts the Oblivious Status Effect.
- Blocks the Hex Totem for all other Survivors for 90 seconds.
- Blocked Hex Totems cannot be cleansed or blessed by Survivors.
- This does not affect the Cursed Survivor.
Whenever a Survivor startles a Crow within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:
- Alerts you with a unique Loud Noise Notification in the shape of a Crow.
"In the shadows they torment, scarring our minds with each scream."

Unique Build - Throw Wesker
- Grants +100 % bonus Bloodpoints for Virulent Bound Score Events.
- Reduces the remaining duration of a Bound by -50 % after colliding with a Survivor.
- Increases the Throw distance of Survivors grabbed Mid-Bound by +30 %.
The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
- Calls upon The Entity to block it for 8/12/16 seconds.
- The Aura of the blocked Prop is revealed to you in white.
If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.
- Inflicts the Oblivious Status Effect.
- Blocks the Hex Totem for all other Survivors for 90 seconds.
- Blocked Hex Totems cannot be cleansed or blessed by Survivors.
- This does not affect the Cursed Survivor.
Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
- Their Aura is revealed to you for as long as they remain in that range.
- Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.Whenever a Survivor loses a Health State by any means, Hex: Blood Favour triggers its effect for 15 seconds:
- Blocks all upright Pallets within 24/28/32 metres of that Survivor.
- Blocked Pallets cannot be dropped by any Survivor.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes