Builds for The Nightmare

Best Build Without Limitations
- Increases the Detonation radius of rupturing Dream Pallets by +0.5 metres.
- Increases the duration of the -12 % Hindered Status Effect caused by Dream Snares by +0.5 seconds to 5 seconds.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
Performing the Damage Generator action on Generators highlights their Auras in yellow.Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
"It can use weapons?" — Jill Valentine

MesterX's Favorite
- Reduces the duration of the next instance of Microsleep for Survivors having entered the Dream World by falling asleep by a stack-able -10 %, up to a maximum of -50 %.
- Increases the Detonation radius of rupturing Dream Pallets by +0.5 metres.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.

Best Beginner Build
- Increases the size of the Dream Snare by +10 %.
- Increases the Travel speed of Dream Snares while placing them by +15 %.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.

Unique Build - Skillcheck Freddy
- Increases the time required to perform the Wake Up action by +2 seconds.
- Reduces the number of placeable Dream Snares to 1.
- Causes the Dream Snare to be stationary while placing.
- Causes the Dream Snare to automatically disappear after 8 seconds.
Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Performing the Damage Generator action on a Generator applies Overcharge:
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
Survivors performing Healing or Repairing actions suffer from the following effect:
- Increases the Progression penalty for Failed Skill Checks by 2/4/6 %.
- Reduces the time between the audio cue announcing an imminent Skill Check and it appearing, depending on the number of accumulated Tokens:
- 1 Token: -14 %
- 2 Tokens: -28 %
- 3 Tokens: -42 %
- 4 Tokens: -56 %
- 5 Tokens: Suppresses the audio cue altogether.
"That song, it drives me crazy!"
Performing the Damage Generator action on a Generator triggers the following effects:
- Randomly selects up to 4 additional Generators that will also start regressing.
- Triggers a difficult Skill Check for all Survivors currently repairing them.
"Damn them as they would damn us." — Charlotte Deshayes